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Ancient Apparition

Kaldr

  • Strength

    18+1.4

  • Agility

    20+2.2

  • Intelligence

    25+2.6

Advanced Statistics

Damage: 43-54 Armor: 2
Movespeed: 295 Attack range: 600
Attack speed: 1.7 Health: 492
Health per level: 19 Mana: 325
Mana per level: 39

Bio

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Abilities

Cold Feet

Cold Feet

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range(700/800/900/1000), it will be stunned and frozen in place after 4 seconds.

Manacost: 150
Damage per second: 37.5/50/62.5/75
Stun Duration: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9

Ice Vortex

Ice Vortex

Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 16 seconds.

Move Speed Slow: 15%/20%/25%/30%
Magic Resistance Reduction: 15%/20%/25%/30%
Manacost: 80/90/100/110
CoolDown: 4

 

Chilling Touch

Chilling Touch

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Ancient Apparition always receives the buff. Lasts 40 seconds.

Damage:50/60/70/80
Number of Attack: 3/4/5/6
Attack Speed Slow: 20
Manacost:110/120/130/140
Cooldown: 50/42/34/26

Ice Blast

Ice Blast

Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter.

Damage: 250/350/450
Damage per Second: 12.5/20/32
Persentage Health Kill: 10%/11%/12%
Min Explosion Radius: 275
Max Explosion Radius:1000
Cooldown: 40
Manacost: 100/125/150
Duration: 8/9/10

Ice Blast can also be upgraded by Aghanim's Scepter. It increases ability duration up to 17.